{"id":198,"date":"2020-03-22T14:04:34","date_gmt":"2020-03-22T18:04:34","guid":{"rendered":"http:\/\/janplass.com\/?p=198"},"modified":"2020-03-23T10:55:22","modified_gmt":"2020-03-23T14:55:22","slug":"handbook-of-game-based-learning","status":"publish","type":"post","link":"http:\/\/janplass.com\/index.php\/2020\/03\/22\/handbook-of-game-based-learning\/","title":{"rendered":"Handbook of Game-based Learning  (MIT Press)"},"content":{"rendered":"\n<p>The Handbook of Game-based Learning, edited by <a href=\"https:\/\/steinhardt.nyu.edu\/people\/jan-plass\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Jan L. Plass (opens in a new tab)\">Jan L. Plass<\/a>, <a rel=\"noreferrer noopener\" aria-label=\"Richard E. Mayer (opens in a new tab)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Richard_E._Mayer\" target=\"_blank\">Richard E. Mayer<\/a>, and <a href=\"https:\/\/www.gc.cuny.edu\/Faculty\/Core-Bios\/Bruce-Homer\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Bruce D. Homer (opens in a new tab)\">Bruce D. Homer<\/a>, is a comprehensive introduction to the latest research and theory on learning and instruction with computer games.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"775\" height=\"1000\" src=\"http:\/\/janplass.com\/wp-content\/uploads\/2020\/03\/MIT-book-cover-sm.jpg\" alt=\"Handbook of Game-Based Learning cover art\" class=\"wp-image-197\" srcset=\"http:\/\/janplass.com\/wp-content\/uploads\/2020\/03\/MIT-book-cover-sm.jpg 775w, http:\/\/janplass.com\/wp-content\/uploads\/2020\/03\/MIT-book-cover-sm-233x300.jpg 233w, http:\/\/janplass.com\/wp-content\/uploads\/2020\/03\/MIT-book-cover-sm-768x991.jpg 768w\" sizes=\"auto, (max-width: 775px) 100vw, 775px\" \/><figcaption>Cover art by <a href=\"https:\/\/www.keishamilsom.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Keisha Milsom (opens in a new tab)\">Keisha Milsom<\/a><\/figcaption><\/figure>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Editors<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Jan L. Plass<\/h4>\n\n\n\n<p>Jan L. Plass is Professor of Educational Communication and  Technology and the inaugural holder of the Paulette Goddard Chair of  Digital Media and Learning Sciences in the <a href=\"https:\/\/steinhardt.nyu.edu\/programs\/educational-communication-and-technology\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Steinhardt School of Culture,  Education, and Human Development (opens in a new tab)\">Steinhardt School of Culture,  Education, and Human Development<\/a> at <a href=\"https:\/\/www.nyu.edu\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"New York University (opens in a new tab)\">New York University<\/a>       <\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Richard E. Mayer<\/h4>\n\n\n\n<p>Richard E. Mayer is Distinguished Professor of Psychological and  Brain Sciences at the <a href=\"https:\/\/www.ucsb.edu\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"University of California, Santa Barbara (opens in a new tab)\">University of California, Santa Barbara<\/a>.       <\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Bruce D. Homer<\/h4>\n\n\n\n<p>Bruce D. Homer is Professor of Educational Psychology and  Human Development at the <a href=\"https:\/\/www.gc.cuny.edu\/Home\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Graduate Center of City University New York (opens in a new tab)\">Graduate Center of City University New York<\/a>.       <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Table of Contents<\/strong><\/p>\n\n\n\n<p><strong>Part 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Introduction to Game-Based\nLearning<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-justify\">Chapter 1 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Theoretical Foundations of Game-Based Learning<br>                         Jan L. Plass, Bruce D. Homer, Richard E. Mayer, <br>                         and Charles K. Kinzer<\/p>\n\n\n\n<p>Chapter 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Play and Cognitive Development: <br>                          Bruce D. Homer, Charles Raffaele, and Hamadi Henderson<\/p>\n\n\n\n<p>Chapter 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Types of Engagement in Learning with Games<br>                          Ruth N. Schwartz and Jan L. Plass<\/p>\n\n\n\n<p><strong>Part 2&nbsp; <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Theoretical Foundations of Game-Based\nLearning<\/strong><\/p>\n\n\n\n<p>Chapter 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Cognitive Foundations of Game-Based Learning<br>                          Richard E. Mayer<\/p>\n\n\n\n<p>Chapter 5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Affective Foundations of Game-Based Learning<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;   Kristina Loderer, Reinhard Pekrun, and Jan L. Plass<\/p>\n\n\n\n<p>Chapter 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Motivational Foundations of Game-Based Learning<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Richard M. Ryan and C. Scott Rigby<\/p>\n\n\n\n<p>Chapter 7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Socio-Cultural Foundations of Game-Based Learning<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Constance Steinkuehler and A. M. Tsaasan<\/p>\n\n\n\n<p><strong>Part 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Design Foundations of Game-Based\nLearning&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <\/strong><\/p>\n\n\n\n<p>Chapter 8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Instructional Support, Feedback, and Coaching in <br>                         Game-Based Learning<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  James C. Lester, Randall D. Spain, Jonathan P. Rowe, <br>                         and Bradford W. Mott<\/p>\n\n\n\n<p>Chapter 9&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Self-Regulation and Reflection in Game-Based Learning<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Michelle Taub, Amanda E. Bradbury, Nicholas V. Mudrick, <br>                         and Roger Azevedo<\/p>\n\n\n\n<p>Chapter 10&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Adaptivity and Personalization in Game-Based Learning&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  &nbsp; <br>   &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Jan L. Plass and Shashank Pawar<\/p>\n\n\n\n<p>Chapter 11&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Narratives in Game-Based Learning<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Michelle D. Dickey<\/p>\n\n\n\n<p>Chapter 12&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Multimedia Design Principles in Game-Based Learning<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Brian Nelson and Younsu Kim<\/p>\n\n\n\n<p>Chapter 13&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Collaboration and Cooperation in Game-Based Learning<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fengfeng Ke<\/p>\n\n\n\n<p>Chapter 14&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Emerging Design Factors in Game-based Learning: <br>                         Emotional Design, Musical Score, and Game Mechanics Design<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shashank Pawar, Frankie Tam, and Jan L. Plass<\/p>\n\n\n\n<p>Chapter 15&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Emerging Design Factors in Game-based Learning: <br>                          Incentives, Social Presence, and Identity Design<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Frankie Tam and Shashank Pawar<\/p>\n\n\n\n<p><strong>Part 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Applications of Game-Based\nLearning<\/strong><\/p>\n\n\n\n<p>Chapter 16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Game-Based Learning in Science, Mathematics, Engineering, <br>                           and Technology<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Eric Klopfer and Meredith Thompson<\/p>\n\n\n\n<p>Chapter 17&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Games as Language Learning Environments<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Jonathon Reinhardt and Steven L. Thorne<\/p>\n\n\n\n<p>Chapter 18&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Games for Training of Cognitive Skills<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Daphne Bavelier<\/p>\n\n\n\n<p>Chapter 19&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Games for Workforce Learning and Performance<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ruth C. Clark and Frank Nguyen<\/p>\n\n\n\n<p>Chapter 20&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Games for Assessment<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Valerie J. Shute &amp; Chen Sun<\/p>\n\n\n\n<p>Chapter 21&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Learning Analytics for Games<br>  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; V. Elizabeth Owen and Ryan S. Baker<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Handbook of Game-based Learning, edited by Jan L. Plass, Richard E. Mayer, and Bruce D. Homer, is a comprehensive introduction to the latest research and theory on learning and instruction with computer games.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4,3,24],"tags":[25,11,10],"class_list":["post-198","post","type-post","status-publish","format-standard","hentry","category-research","category-theory","category-theory-into-practice","tag-educational-games","tag-game-based-learning","tag-gamification"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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