Handbook of Game-based Learning (MIT Press)

The Handbook of Game-based Learning, edited by Jan L. Plass, Richard E. Mayer, and Bruce D. Homer, is a comprehensive introduction to the latest research and theory on learning and instruction with computer games.

Handbook of Game-Based Learning cover art
Cover art by Keisha Milsom


Jan L. Plass

Jan L. Plass is Professor of Educational Communication and Technology and the inaugural holder of the Paulette Goddard Chair of Digital Media and Learning Sciences in the Steinhardt School of Culture, Education, and Human Development at New York University

Richard E. Mayer

Richard E. Mayer is Distinguished Professor of Psychological and Brain Sciences at the University of California, Santa Barbara.

Bruce D. Homer

Bruce D. Homer is Professor of Educational Psychology and Human Development at the Graduate Center of City University New York.

Table of Contents

Part 1              Introduction to Game-Based Learning

Chapter 1        Theoretical Foundations of Game-Based Learning
Jan L. Plass, Bruce D. Homer, Richard E. Mayer,
and Charles K. Kinzer

Chapter 2        Play and Cognitive Development:
Bruce D. Homer, Charles Raffaele, and Hamadi Henderson

Chapter 3        Types of Engagement in Learning with Games
Ruth N. Schwartz and Jan L. Plass

Part 2              Theoretical Foundations of Game-Based Learning

Chapter 4        Cognitive Foundations of Game-Based Learning
Richard E. Mayer

Chapter 5        Affective Foundations of Game-Based Learning
                       Kristina Loderer, Reinhard Pekrun, and Jan L. Plass

Chapter 6        Motivational Foundations of Game-Based Learning
                        Richard M. Ryan and C. Scott Rigby

Chapter 7        Socio-Cultural Foundations of Game-Based Learning
                        Constance Steinkuehler and A. M. Tsaasan

Part 3              Design Foundations of Game-Based Learning                     

Chapter 8        Instructional Support, Feedback, and Coaching in
Game-Based Learning
                        James C. Lester, Randall D. Spain, Jonathan P. Rowe,
and Bradford W. Mott

Chapter 9        Self-Regulation and Reflection in Game-Based Learning
                        Michelle Taub, Amanda E. Bradbury, Nicholas V. Mudrick,
and Roger Azevedo

Chapter 10      Adaptivity and Personalization in Game-Based Learning       
                       Jan L. Plass and Shashank Pawar

Chapter 11      Narratives in Game-Based Learning
                        Michelle D. Dickey

Chapter 12      Multimedia Design Principles in Game-Based Learning
                        Brian Nelson and Younsu Kim

Chapter 13      Collaboration and Cooperation in Game-Based Learning
                        Fengfeng Ke

Chapter 14      Emerging Design Factors in Game-based Learning:
Emotional Design, Musical Score, and Game Mechanics Design
                        Shashank Pawar, Frankie Tam, and Jan L. Plass

Chapter 15      Emerging Design Factors in Game-based Learning:
Incentives, Social Presence, and Identity Design
                        Frankie Tam and Shashank Pawar

Part 4              Applications of Game-Based Learning

Chapter 16      Game-Based Learning in Science, Mathematics, Engineering,
and Technology
                        Eric Klopfer and Meredith Thompson

Chapter 17      Games as Language Learning Environments
                        Jonathon Reinhardt and Steven L. Thorne

Chapter 18      Games for Training of Cognitive Skills
                        Daphne Bavelier

Chapter 19      Games for Workforce Learning and Performance
                        Ruth C. Clark and Frank Nguyen

Chapter 20      Games for Assessment
                        Valerie J. Shute & Chen Sun

Chapter 21      Learning Analytics for Games
                        V. Elizabeth Owen and Ryan S. Baker

2 thoughts on “Handbook of Game-based Learning (MIT Press)

  1. Pingback: All You Can ET, A game to train Cognitive Flexibility - Gedankenspiele

  2. Pingback: CrushStations, a Game to Train Working Memory - Gedankenspiele

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